I am an expert in usability and user experience assessment, with experience in running studies in industrial and academic environments. I also have experience in conceptual design, interface design, and application development from several professional positions as an interaction designer.
I enjoy working in multidisciplinary teams, mediating the opposing viewpoints of various stakeholders, and advocating measures to ensure high usability and good user experience. I am a strong communicator, self-motivated, and independent.
UpMarco Pasch, Andrea Kleinsmith, and Monica Landoni (2014)
Human Rating of Emotional Expressions: Scales vs. Preferences
PhyCS 2014: Proceedings of the International Conference on Physiological Computing Systems, pp. 240-245, Scitepress
[PDF]
Marco Pasch and Monica Landoni (2012)
Building corpora of bodily expressions of affect
MB2012: Proceedings of Measuring Behavior, pp. 82 – 85
[PDF]
Marco Pasch and Monica Landoni (2011)
Recognizing Bodily Expression of Affect in User Tests
ACII'11: Proceedings of the 4th Int. Conference on Affective Computing and Intelligent Interaction, Part II, LNCS 6975, , pp. 264– 271, Springer Berlin Heidelberg
[PDF]
Anton Nijholt, Marco Pasch, Betsy van Dijk, Dennis Reidsma, and Dirk Heylen (2011)
Observations on Experience and Flow in Movement-Based Interaction
In England, D. (Ed.): Whole Body Interaction, Human–Computer Interaction Series, Springer, London, pp. 101-119
[DOI]
Marco Pasch (2010)
Improving children's self-report in user-centered evaluations
IDC’10: Proceedings of the 3rd Int. Conf. on Interaction Design and Children, ACM, New York, pp. 331-334
[PDF] [DOI]
Marco Pasch, Nadia Berthouze, Betsy van Dijk, and Anton Nijholt (2009)
Movement-based Sports Video Games: Investigating Motivation and Gaming Experience
Journal of Entertainment Computing, 9(2), Elsevier, pp. 49-61
[PDF] [DOI]
Marco Pasch, Nadia Berthouze, Betsy van Dijk, and Anton Nijholt (2009)
Immersion in Movement-based Interaction
In A. Nijholt, D. Reidsma., and H. Hondorp (Eds.), Intelligent Technologies for Interactive Entertainment (INTETAIN'09), Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol. 9, pp. 169-180. Springer Verlag, Heidelberg
[PDF] [DOI] [Best Student Paper Award]
Marco Pasch, Nadia Berthouze, Betsy van Dijk, and Anton Nijholt (2008)
Motivations, Strategies, and Movement Patterns of Video Gamers Playing Nintendo Wii Boxing
ECAG'08: Facial and Bodily Expressions for Control and Adaptation of Games, CTIT Workshop Proceedings WP08-03, pp. 27-33. Centre for Telematics and Information Technology, University of Twente
[PDF]
Marco Pasch and Ronald Poppe (2007)
Person or Puppet? The Role of Stimulus Realism in Attributing Emotion to Static Body Postures
ACII'07: Affective Computing and Intelligent Interaction, Lecture Notes in Computer Science, vol. 4738, pp. 83-94. Springer Verlag, Heidelberg
[PDF] [DOI]
Maher Ben Moussa, Marco Pasch, Djoerd Hiemstra, Paul van der Vet, and Theo Huibers (2006)
The Potential of User Feedback through the Iterative Refining of Queries in an Image Retrieval System
In S. Marchand-Maillet et al. (Eds.), Adaptive Multimedia Retrieval (AMR 2006), Lecture Notes in Computer Science, vol. 4398, pp. 258-268. Springer Verlag, Heidelberg
[DOI]
Marco Pasch and Monica Landoni (2014)
The Sensual Evaluation Instrument as a UX Assessment Tool for Children
Position paper presented at the CHI 2014 Workshop on Tactile User Experience Evaluation Methods, Toronto, Canada.
Nemanja Memarovic, Simon Mayer, Paul Baumann, and Marco Pasch (2014)
UbiComp 2013
IEEE Pervasive Computing, 13(1), IEEE Computer Society
Marco Pasch and Monica Landoni (2012)
Longitudinal assessment of a user experience evaluation tool for children
Position Paper presented at the CHI 2012 Workshop: Theories, methods and case studies of longitudinal HCI research. Austin, USA
Marco Pasch and Monica Landoni (2012)
Assessing gaming experience through bodily expression of affect
Work-in-progress paper presented at Fun and Games 2012, Toulouse, France.
Marco Pasch (2008)
Bye-bye Couch Potato: Body Movement in the Gaming Experience
Masters thesis, University of Twente, Enschede, The Netherlands, September 2008
Maher Ben Moussa, Marco Pasch, and Mannes Poel (2006)
Living Art – A Synthesis of Artificial Life and Digital Art
European Symposium on Nature-inspired Smart Information Systems (NiSIS’06), Puerto de la Cruz, Spain
Marco Pasch (2004)
Time Management for Kids: Conceptual Design of a Learning and Planning Tool for Children
(in German) Diplom thesis, Darmstadt University of Applied Sciences, Germany, April 2004
Marco Pasch | USI - Faculty of Informatics | via Buffi 13 | CH-6900 Lugano
Phone: +41 (0)58.666.4306 | marco.pasch@usi.ch
© Marco Pasch. All rights reserved. | Last update: 23.09.2014 | Created using a template by TEMPLATED.